
Overall development
I focused and will continue to focus the most on developing my skills in Creativity & Aesthetics, Business & Entrepreneurship, and User & Society. I integrate these areas in what I call making firestarters: a deliberately polarizing design that gets people to spark in debate and discussion on the subject matter of choice. Lichoma does this by focusing heavily on creating a Verfremdungseffekt by making the real-world politics into a satirica grimdark comedy. Echelon does this by focusing on the theory of the Heroine's Journey, a story structure and life advice for modern-day women. Both of these tabletop roleplaying games have been developed and will continue development with the Bogfolk Collective.
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Creativity & Aesthetics
Somaesthetics
Through Design for Sensorial Form, Aesthetics of Interaction and Droom, I learned how to create designs that incorporate the lived body in a multi-sensorial way.
First-person aesthetics
Through Exploratory Sketching, Lichoma, Echelon and the extracurricular projects of I Don't Belong Here and Metastasis//Firestarter, I have learned how to make graphic design and art with my own personal aesthetic.
Business & Entrepeneurship
Ethical profit
Through Design Innovation Methods, my internship at the Bogfolk, and Lumos I learned how to design for maximizing monetary profit while remaining ethical.
Entrepeneurship
Through my internship at the Bogfolk and my extracurricular freelance design agency, I learned first-hand how to set up a business and how to keep a revenue stream going.
Business Planning
Through Design Innovation Methods and Lumos, I learned how to plan out a business structure using methods like the business model canvas.
User & Society
Design <> Research
Through Design Research, my design research project and Echelon, I learned how to design for generating research and how to make research-informed designs.
Technology & Realization
Creative Programming
Through Creative Programming, Exploratory Making and Creative Electronics, I learned how to code and build interactive designs using Arduino and circuitry.
From Idea to Artifact
Through Exploratory Making, Creative Mechanical Engineering and Lumos, I learned how to turn an idea into a physical artifact, utilizing machining tools like 3D-printing, laser cutters, and workshop tools.
Engineering
Through Creative Mechanical Engineering, Engineering Design and Lumos, I learned how to communicate and translate my ideas with engineers of various expertises.
Math, Data & Computing
Data visualization
Through Making Sense of Sensors, Data Analytics for Engineers and Lumos, I learned how to read, interpret and visualize quantitative data.
Data-Driven Design
Through Lumos and my research project, I learned how to design around and with quantitative and qualitative data.
Databases
Through Data Analytics for Engineers, Creative Programming and Lumos, I learned how to code and work databases.