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Overall development

I focused and will continue to focus the most on developing my skills in Creativity & Aesthetics, Business & Entrepreneurship, and User & Society. I integrate these areas in what I call making firestarters: a deliberately polarizing design that gets people to spark in debate and discussion on the subject matter of choice. Lichoma does this by focusing heavily on creating a Verfremdungseffekt by making the real-world politics into a satirica grimdark comedy. Echelon does this by focusing on the theory of the Heroine's Journey, a story structure and life advice for modern-day women. Both of these tabletop roleplaying games have been developed and will continue development with the Bogfolk Collective.

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Creativity & Aesthetics

Somaesthetics

Through Design for Sensorial Form, Aesthetics of Interaction and Droom, I learned how to create designs that incorporate the lived body in a multi-sensorial way.

Pragmatic aesthetics

Through Design for Debate, Lichoma and Echelon, I learned how to make lived experiences that shape our understanding of the world.

First-person aesthetics

Through Exploratory Sketching, Lichoma, Echelon and the extracurricular projects of I Don't Belong Here and Metastasis//Firestarter, I have learned how to make graphic design and art with my own personal aesthetic.

Business & Entrepeneurship

Ethical profit

Through Design Innovation Methods, my internship at the Bogfolk, and Lumos I learned how to design for maximizing monetary profit while remaining ethical.

Entrepeneurship

Through my internship at the Bogfolk and my extracurricular freelance design agency, I learned first-hand how to set up a business and how to keep a revenue stream going.

Business Planning

Through Design Innovation Methods and Lumos, I learned how to plan out a business structure using methods like the business model canvas.

User & Society

Firestarters

Through Design for Debate, Lichoma and Echelon, I learned how to make designs that spark a debate in people, through utilzing theatre techniques like that of the Verfremdungseffekt.

User-Centered Design

Through User-Centered Design, Droom and Lumos, I learned how to design for a specific target audience, by using techniques like personas and usability testing.

Design <> Research

Through Design Research, my design research project and Echelon, I learned how to design for generating research and how to make research-informed designs.

Technology & Realization

Creative Programming

Through Creative Programming, Exploratory Making and Creative Electronics, I learned how to code and build interactive designs using Arduino and circuitry.

From Idea to Artifact

Through Exploratory Making, Creative Mechanical Engineering and Lumos, I learned how to turn an idea into a physical artifact, utilizing machining tools like 3D-printing, laser cutters, and workshop tools.

Engineering

Through Creative Mechanical Engineering, Engineering Design and Lumos, I learned how to communicate and translate my ideas with engineers of various expertises.

Math, Data & Computing

Data visualization

Through Making Sense of Sensors, Data Analytics for Engineers and Lumos, I learned how to read, interpret and visualize quantitative data.

Data-Driven Design

Through Lumos and my research project, I learned how to design around and with quantitative and qualitative data.

Databases

Through Data Analytics for Engineers, Creative Programming and Lumos, I learned how to code and work databases.

Strega Design KvK: 87406209

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