
Overall development
I focused and will continue to focus the most on developing my skills in Creativity & Aesthetics, Business & Entrepreneurship, and User & Society. I integrate these areas in what I call making firestarters: a deliberately polarizing design that gets people to spark in debate and discussion on the subject matter of choice. Lichoma does this by focusing heavily on creating a Verfremdungseffekt by making the real-world politics into a satirica grimdark comedy. Echelon does this by focusing on the theory of the Heroine's Journey, a story structure and life advice for modern-day women. Both of these tabletop roleplaying games have been developed and will continue development with the Bogfolk Collective.
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For my competencies in Technology & Realization and Math, Data & Computing, various courses, like the programming of interactive systems with Arduino and Processing through Creative Programming and Exploratory Making and the creation beyond mere prototyping in Creative Mechanical Engineering and Lumos, have taught me how to create a full-fledged interactive design.
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Creativity & Aesthetics
Somaesthetics
Through Design for Sensorial Form, Aesthetics of Interaction and Droom, I learned how to create designs that incorporate the lived body in a multi-sensorial way through engaging all senses in one design,
First-person Aesthetics
Through Exploratory Sketching, Lichoma, Echelon and the extracurricular projects of I Don't Belong Here and Metastasis//Firestarter, I have learned how to make graphic design and art with my own personal aesthetic, one of collage, halftone and a limited palette.
Business & Entrepeneurship
Ethical Profit
Through Design Innovation Methods, my internship at the Bogfolk, and Lumos I learned how to design for maximizing monetary profit while remaining ethical.
Entrepeneurship
Through my internship at the Bogfolk and my extracurricular freelance design agency, I learned first-hand how to set up a business and how to keep a revenue stream going.
Business Planning
Through Design Innovation Methods and Lumos, I learned how to plan out a business structure using methods like the business model canvas.
User & Society
Design <> Research
Through Design Research, my design research project and Echelon, I learned how to design for generating research and how to make research-informed designs.
Technology & Realization
Creative Programming
Through Creative Programming, Exploratory Making and Creative Electronics, I learned how to code and build interactive designs using Arduino and circuitry.
From Idea to Artifact
Through Exploratory Making, Creative Mechanical Engineering and Lumos, I learned how to turn an idea into a physical artifact, utilizing machining tools like 3D-printing, laser cutters, and workshop tools.
Engineering
Through Creative Mechanical Engineering, Engineering Design and Lumos, I learned how to communicate and translate my ideas with engineers of various expertises.
Math, Data & Computing
Data Visualization
Through Making Sense of Sensors, Data Analytics for Engineers and Lumos, I learned how to read, interpret and visualize quantitative data.
Data-Driven Design
Through Lumos and my research project, I learned how to design around and with quantitative and qualitative data.
Databases
Through Data Analytics for Engineers, Creative Programming and Lumos, I learned how to code and work databases.